DESIGN EVIDENCE / 제작 정보
학습설계를 연습하는
가상의 오피스
FORMA는 요구분석, 설계 정합성, 평가·수정, 수행 환경, 시스템 사고, 프로젝트 인계를 연습하는 게임입니다. 실제 전문 역량이나 학습효과를 검증한 측정 도구는 아닙니다. 사례의 정답과 시간·보상은 제작된 가상 규칙이며, 플레이어 판단과 결과를 형성적 연습 자료로 기록합니다.
FORMA is formative practice with authored fictional cases. Its local categories and case rules are not official competency item numbers, professional accreditation, or a validated assessment. Notes are retained as artifacts, not automatically scored for quality.
Developed at / 개발
FORMA는 미국 앨라배마대학교 AdDIE Lab(Adaptive Design of Immersive E-Learning)에서 설계하고 개발했습니다. 연구 책임: Jewoong Moon 박사.
FORMA was designed and developed at the AdDIE Lab (Adaptive Design of Immersive E-Learning), Department of Educational Leadership, Policy, and Technology Studies, The University of Alabama. Principal investigator: Dr. Jewoong Moon.
References / 설계 참고
- IBSTPI · Instructional Designer Competencies — public model description
- ATD · Talent Development Capability Model
- Mislevy, Almond & Lukas (2003) · Evidence-Centered Design, ETS RR-03-16
- Shute & Ventura (2013) · Stealth Assessment
- Carnegie Mellon · Alignment of learning objectives, assessment and instruction
Art & technology
The office and seven main characters are authored in Blender. Kai is an additional California-inspired street colleague using the existing Joon body rig with a separate cap, sunglasses and boardshort outfit. Refined characters combine a CC0 MakeHuman anatomical base and facial pose data with custom proportion fitting, wardrobe, hair, facial controls and office actions. Each rig has 77 bones, including 69 deform bones, with 74 body/office clips across the eight character assets and six expression/breath morph families. The MakeHuman application source is not incorporated. The game runs with Godot 4.6.3, WebAssembly and WebGL 2. The website's hero is promotional key art generated through Higgsfield (job 84ce2ec9-8ed8-4348-8906-0ae284eb5539; returned model nano_banana_2). Office and workspace images are engine captures. The full-cast lineup is explicitly labeled as a Blender render of the actual models. Browser lighting can differ from native rendering.
글꼴: Noto Sans KR, SIL Open Font License. 게임 엔진: Godot, MIT License. 제스처 애니메이션: Quaternius Universal Animation Library, CC0 1.0. 오피스·의상·헤어·리깅·UI 아이콘·앰비언스는 프로젝트에서 제작했습니다. 인체 메시와 얼굴 포즈 데이터는 MakeHuman CC0 그래픽 에셋을 바탕으로 조정했습니다. 생성형 보상 스프라이트와 웹 키아트는 게임 내 실시간 렌더와 구분됩니다.
MakeHuman graphical asset license · CC0 source
Your local progress
Progress is stored in this browser's IndexedDB storage on this site. Clearing browser data removes it. The game has no account system and does not upload player decisions, notes or certificate names. Exports download to your device. No claim of cloud save or cross-device sync is made.
플레이 / Play ↗